You Only Cross-Reference Twice
OMG, I'm obsessed with this table I made yesterday: (click on it to see it full-sized) Attacker's skill is the Y-axis; defender's is the X-axis. Cross-reference attacker's skill with defender's and roll that number or less on d100. Formula is Y/(X+Y) = Target Number . Against someone of equal skill, you're evenly matched. After that, your odds of success are essentially how much "dog" you have in the "fight," as it were. This was inspired by ShanG of RPG.net and his quest for his ideal dice mechanic . I'm unreasonably enthusiastic about putting this dinosaur to work in a Top Secret -like espionage game. Why not just play Top Secret ? Because... I dunno. Because I like this table, that's why. I mean, I'd like to play Top Secret again, but I honestly think the odds of running this as a playtest of some kind are better than the odds of getting a group together to play a 30-year-old game like Top Secret . That's just