Gamex 2012: Living Dungeon World

Hey! We're bringing Living Dungeon World back for Gamex, this Memorial Day Weekend. What's Living Dungeon World? Glad you asked!


This is DUNGEON WORLD.

It is a world of monsters and heroes,
gods and demons,
swords and sorcery,
Good...
and Evil.

This is your world.

And it's alive.
Living Dungeon World is a weekend-long series of connected heroic-fantasy games. Play in as many or as few games as you like. Start as a lowly villager Friday afternoon and forge your legend over the course of the weekend, or drop in on one of the nine sessions just to see what this whole awesome thing's all about. 

Change the world, or just visit it. It's up to you.

New to Dungeon World? No problem! Dungeon World is a simple system based on Vincent Baker's Apocalypse World, but focused on action and adventure rather than interpersonal drama. No previous experience is required, and all GMs will be happy to have first-time players at the table.

Ten sessions. Many GMs. One world.

Unlimited adventure!

Two separate games in each of these time slots:
Friday 2:00 pm
Friday 8:00 pm
Saturday 2:00 pm
Sunday 2:00 pm
Sunday 8:00 pm

Excitement!

For those of you who participated in Living Dungeon World at OrcCon and are wondering what it's all going to be about this time (now that Orcus has been killed)... well, you'll find out at Gamex. But I will say that we're moving the timeline along a few decades. This lets us use the best of the Big Board for inspiration without making anyone feel like they're tied down to a bunch of setting information. And yes, we'll be bringing back the Big Board again (and every time, I imagine, because it's a lot of fun). 

Also, if you've been following the development of Dungeon World, you probably know it's gone through some significant changes since February, and may go through a bit more before Gamex is upon us. What does that mean for us? We'll likely put our own touches on it, like we did last time -- apparently, DW SoCal Style is kind of its own beast -- but it'll still cleave close to the current revision (which, as of this post, is Beta 2.2). 

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