Gamex 2012: LDW Change-Up

Little change of plans for Living Dungeon World at Gamex. It's still on. We're just trying something new.
I'd previously alluded to us doing something very much like what we did at OrcCon, but we've since decided to scale things back a bit. In part this is because two of our GMs from OrcCon won't be around for Gamex (Hamish has returned to his ancestral homeland of New Zealand for the summer, and Andrew recently relocated to the Bay Area), and while Colin will be around he'll be running the Houses LARP on Saturday night, so he'll have his hands full with that. So with our numbers thusly reduced, it seemed, shall we say, foolhardy to try to replicate what we did last time. New plan!

Jesse and I have recruited one Vernon Lingley into our ranks -- whom, if you are lucky, you already know -- and the three of us will be running a total of five Dungeon World sessions over the course of the weekend. Yes, that's cut down from the 10 previously scheduled, but we have an idea that turns the smaller scale to our advantage, story-wise. Please join me in hoping we're right.

The new schedule is as follows:
Saturday, 9:00 am
Saturday, 2:00 pm
Saturday, 8:00 pm
Sunday, 2:00 pm
Sunday, 8:00 pm

So nothing Friday night, and one game in each standard Saturday and Sunday slot except Sunday morning, because seriously. If the schedule doesn't currently reflect these changes, it will soon enough.

Did you know that pre-reg for Gamex starts tomorrow, Saturday the 5th, at about noon? I did not know that until last night! It's a good thing I didn't have to do any last-minute scrambling or anything to make sure I had enough hours to get a GM badge! HAHAHA.

Comments

Popular posts from this blog

Bonus Actions: Not So Fast

D&D's New Weapon Mastery Is from the '80s

Dungeon23 X Dwarf Fortress