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Showing posts from December, 2010

RPG Solitaire Challenge

Here's a different kind of RPG design contest from  Emily Care Boss : Starting January 1, 2011, you are invited to to make a role playing game for one person to play on their own. There are several challenges that you can choose among to guide the direction for your game. Each game submitted will get overall feedback, as well as input from the judge who created the challenge. More info  on her blog .

Game Chef 2010: Mission Accomplished!

A while ago, I exhorted you, dear reader, to help me almost win Game Chef 2010. And with your tireless support, I'm pleased to announced that Action City! did, indeed, almost win. Second place! The most almost-winningest place there is! If you playtested Action City! , thanks for making it happen. You kept the dream of alive and brought us to the very brink of victory. The top five entries, in order of playtest sessions: "Never to Die" by James Mullen "Action City!" by Mike Olson "Chronicles of Skin" by Sebastian Hickey "Long Shot" by Nick Wendig "Deserting Paradise" by Joe Mcdaldno Congrats to James Mullen and everyone else involved. I'm going to continue to work on Action City! just as soon as March rolls around.

Ronnies 2011

Hey, another contest! Ron Edwards is having another Ronnies game-design contest . Past winners include 3:16 Carnage Amongst the Stars , as well as... some others, I'm sure. The basic set-up is a 24-hour design competition done in a series of elimination rounds. The first round starts January 1st, and ends January 14th or 24 hours after the ninth entry has been received, whichever comes first. Entries have to incorporate two of four keywords (which will be revealed January 1st). Winners get a cool $50 (American!) and feedback/playtesting from Mr. Edwards himself. I mention this not for my own benefit, but for yours. As much as I'd love to do this, there's just no way I'll have time . However, I definitely encourage you -- yes, you! -- to take advantage of this opportunity. It's not about winning. It's about being forced to stretch yourself creatively and make something that wouldn't have occurred to you otherwise. Limitations breed creativity! Anyway,