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Showing posts from May, 2012

Gamex 2012: LDW Change-Up

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Little change of plans for Living Dungeon World at Gamex . It's still on. We're just trying something new. I'd previously alluded to us doing something very much like what we did at OrcCon , but we've since decided to scale things back a bit. In part this is because two of our GMs from OrcCon won't be around for Gamex ( Hamish has returned to his ancestral homeland of New Zealand for the summer, and Andrew recently relocated to the Bay Area), and while Colin will be around he'll be running the Houses LARP on Saturday night, so he'll have his hands full with that. So with our numbers thusly reduced, it seemed, shall we say, foolhardy to try to replicate what we did last time. New plan! Jesse and I have recruited one Vernon Lingley into our ranks -- whom, if you are lucky, you already know -- and the three of us will be running a total of five  Dungeon World sessions over the course of the weekend. Yes, that's cut down from the 10 previously

Games Chef and Fu: Design Contest Updates

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So hey, this happened: My Game Chef entry, The Eleventh Hour , is a Finalist . Pretty cool! I was more than a little surprised to discover that, to be honest -- not because I'm not proud of my work, but because seriously, there were 96 other entries this time around. And 15 of them were in Italian! How'm I gonna compete with that? Apparently, the answer is "Somehow." The bell pepper symbolizes games. Anyway, I'm pretty psyched about this turn of events, because it means I've made the Finals three years in a row now, which certainly feels like a feat. I kinda don't really count 2010's Action City , which may be unfair, but the Finals for that year didn't even involve any peer review or any real critical process. Still, I did get positive feedback about it, so I'm not dismissing it altogether. I do not expect to win, nor do I care one way or the other about winning (honestly!). There were a ton of really interesting, innovative entries t