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Showing posts from February, 2012

OrcCon 2012 Post-Mortem

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This year's OrcCon proved a notable convention for a few reasons. One, it was practically bursting at the seams, with record attendance and so many RPGs submitted that around 30 had to be turned away for lack of space. (Crazy, right?) Two, I managed to cajole pop-culture writer and RPG virgin Todd VanDerWerff into attending the full con to finally experience for himself what this whole RPG thing is about. Three, LIVING DUNGEON WORLD. (And four: A game of Descent that finished in under five hours. But I'm getting ahead of myself.) Note: This is super-long. You've been warned. Friday afternoon, I ran Dungeoncrew , my D&D-ish hack of the excellent Supercrew . This is how bad this whole hacking thing has gotten for me: I'd never run or even played Supercrew before, but as soon as I read it, I started wondering how easily it could make the leap to the dungeon. The answer, of course, is "So easily it's almost there already." If you haven't gott

Contest: The Game Crafter RPG Challenge

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Man, this is exactly the kind of awesome design contest for which I absolutely do not have the time. The Game Crafter  is pleased to announce the RPG Challenge! We want you to design a role-playing game in the form of a board or card game. It doesn’t matter whether you build a dungeon crawler like Descent, or more of a story telling game like Betrayal at House on the Hill, or a funny little card game like Munchkin; all that matters is that it takes the form of a role-playing game. It also doesn’t matter whether your game requires a game master, or if the adventure is random, or if there are predefined adventures.  I've used The Game Crafter in the past for Honeymoon: The Game , a little something I made for my wife to celebrate our first wedding anniversary. (It turns our New Zealand honeymoon into a game, using our honeymoon photos as cards.) But I've always wanted to take advantage of what the site has to offer on a grander scale -- a full-on boardgame or card game or s