OrcCon 2012 Post-Mortem
This year's OrcCon proved a notable convention for a few reasons. One, it was practically bursting at the seams, with record attendance and so many RPGs submitted that around 30 had to be turned away for lack of space. (Crazy, right?) Two, I managed to cajole pop-culture writer and RPG virgin Todd VanDerWerff into attending the full con to finally experience for himself what this whole RPG thing is about. Three, LIVING DUNGEON WORLD. (And four: A game of Descent that finished in under five hours. But I'm getting ahead of myself.) Note: This is super-long. You've been warned. Friday afternoon, I ran Dungeoncrew , my D&D-ish hack of the excellent Supercrew . This is how bad this whole hacking thing has gotten for me: I'd never run or even played Supercrew before, but as soon as I read it, I started wondering how easily it could make the leap to the dungeon. The answer, of course, is "So easily it's almost there already." If you haven't gott