Stage One: Addendum
I have to say I'm pretty blown away by the response to Half of Everything Is Luck . My last post on it had a whopping six viewers . That's the equivalent of everyone who follows this blog reading it once! It's pretty gratifying when you can reach 100% of your audience. Anyway, I've made a couple post-deadline improvements to the game based on feedback from one person, and I figured I'd post 'em here for anyone who's interested. And really, even if only half of the people who read that last post are interested, that's still three people -- enough to play a multiplayer game of Goldeneye ! The mind reels. So here they are. Ammo Instead of spending Rounds and tracking Ammo Reserves, every weapon has a row of check boxes and a set of coins (pennies, nickels, or dimes). The boxes represent its Clip. Every time you roll a 1 on a Shoot die (regardless of whether it's “kept,” if Aiming), check a box. When the last box is checked, the Clip is empty, an