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Showing posts from July, 2011

Game Chef: Peer Review!

So! Part of Game Chef this year is a peer-review process, which I like. Everyone's assigned four games to read and comment on, and then recommend one of them to advance on to the next stage, which I believe is just straight-up judging, judged by judges. I'm going to do my peer reviewing here so I can have it all in one place and not worry about being long-winded, in case it goes that way. I'm also going to try to segment my reviews in terms of how well each game addresses the theme (Shakespeare) and makes use of the ingredients (Daughter, Forsworn, Exile, Nature), as well as things I like and things about which I am not sure . Wish me luck in sticking to this plan! There will be many parentheticals, apparently! A Midsummer Night's Scheme Nat Barmore (with help from Caitlin Doran, whose idea it was in the first place) What do I like? I like that this seems to be (or could be) a secondary side play happening concurrently with Midsummer Night's Dream . Nat

Game Chef: Yeah, Finished.

All right. For those who want to check out Globe Records , it's available online . Oh -- I want to stress again that I am not a graphic artist. Please excuse the... graphic art.

Game Chef: Finished?

Thanks to an hour or so of downtime in the Sails Pavilion at Comic-Con yesterday, I was able to finish Globe Records this morning. I think. I'm not going to post it just yet. The Game Chef deadline isn't until tomorrow morning, so I'm going to let it sit for the day and take a look at it sometime tonight. We'll see if it still seems "finished" then. I'm pretty pleased with it, though, plus I have about 500 words to spare, so that's pretty good. I guess I can consider that buffer to be filled by the words on the character sheets, though, just to be fair. Somehow, I managed to make those 2,500 words 15 pages long. Incidentally, I wrote this game using LibreOffice , which is by no means a viable replacement for Microsoft Word . LibreOffice isn't so much a word processor as a word platformer. Just about everything I did in it felt like a challenge. Boo. Anyway. Back to Comic-Con for one last day!

Game Chef: Gettin' There

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Seriously, this is the worst game-designing time of the year. Even with nothing else hanging over my head, Comic-Con always takes it out of me. Then there's FATE Kerberos demanding my attention, along with a few other non-game-related commitments. Look, I realize these are first-world geek problems, but still. Bear with me. Anyway, one good thing about Comic-Con colliding with Game Chef is that standing in line for panels gives me a chance to take notes (by hand, with a pencil, on paper -- barbaric!) on this here game of mine. I'm pretty confident I can get it put together tomorrow and sent out Sunday night sometime. The mechanics have been tightened up, streamlined, and re-focused on creating good stories. In my early enthusiasm for a game in progress, I find I often have a hard time separating "fun and meaningful mechanics" from just "fun and random mechanics," but today the distinctions became clearer, and I think it shows in the design. Maybe there&#

Game Chef: Hmm... Needs More People

Hey, I think I might actually finish this thing. It's essentially done: All the characters have all their bits (with, like, one or two exceptions), the un-playtested rules look solid and fun, I have 12 soap-opera storylines broken down into their three stages of development... it's surprising how far it's come. But one thing I've noticed is that even with six characters, it feels a little sparsely populated for a soap. These are all primary cast; they need some supporting cast, too. So each character now has three Supporting Cast. One's already filled in, but the other two are left blank for the player to define during play. You don't even have to fill them both in if you don't want to. I'm not entirely sure what mechanical purpose they'd serve, but I'm inclined to treat them just like Vows, Natures, and Modes. Each starts rated at 1, and etc. Instead of picking one Vow, one Nature, and one Mode, you'd pick one entry from each category. S

Game Chef: Globe Records

So! My idea for this year's Game Chef is a bunch of characters from Shakespeare's plays thrown together in the milieu of a hip record label ( Globe Records ) in the early '90s. Here are some of my notes (posted earlier on The Forge , in case you saw them there). We have: Rick , head of the label: A schemer to the core, Rick didn’t get where he is today without pissing a few people off. His office is at the top of the label’s towering office building in LA. He has a wife (name pending), but is having an affair with Lady MC, the label’s biggest recording artist and Othello’s sister. Lady MC , talent: A hip-hop star having an affair with Rick and, by extension, manipulating Globe Records. Specifically, she’s trying to ensure that she isn’t shown up by Juliet. But she doesn’t want the label to drop her altogether -- as long as she’s with Globe, Lady can control her career. Juliet , talent: A rising star on her second marriage. She married her first husband (Othello’s bro

Game Chef 2011: A Game Designer Is You!

Game Chef 2011 starts July 15th! Stay alert! Trust no one! Keep your dice handy! The timing on this is awesome, because it ends the Monday after Comic-Con .   So there'll be a good chance I won't finish on time, but at least it'll give me something to talk about at Gam3rCon .