Posts

Showing posts from June, 2010

Leftovers: Updated to v1.4.1 -- Already!

Image
Some quick and small but important revisions to v1.4 more or less force me to update the PDF again. I declare it to be Leftovers v1.4.1 and available for download . (A full list of what's gotten some attention is at the link.) Here's some more art! On a related note, I checked out Colin Chapman's Atomic Highway in the ol' FLCS* the other day, and man... well done. It's funny, because, as a post-apoc game, it and Leftovers tread on some common ground, but in terms of tone and content, they're pretty divergent. This is good, because I wouldn't want to be in direct conceptual competition with Atomic Highway . I was surprised to see it on the shelf. The only reason I didn't pick it up right away is that I now have a bunch of store credit elsewhere, so if I'm going to buy a game, it'll be from there. Also, we're moving in a couple weeks, and bringing more stuff into the house would not go down well, let me tell you. *They sell games , to

Leftovers: Updated to v1.4

Just a quick note: The current version of the Leftovers PDF available online has been updated to v1.4. You may notice that v1.3, the version I handed out at Gamex , was skipped altogether; that's because I did some more revising as a result of the playtest there before I'd ever gotten around to uploading v1.3 in the first place. Anyway, quite a bit's changed; a list of revisions is available at the link above.

Gamex 2010 Wrap-Up

(Cross-posted on Spirit of the Blank .) So! Gamex was last weekend, and I'm only just now getting around to talking about it. I've had a theoretically busy week. I'll just do this in chronological order, starting with Friday afternoon and ending with Sunday afternoon. Smallville This was only the second time I'd played Smallville , thanks to my inability to get a playtest group together since joining the beta back in February. Oh well. Anyway, it's definitely a big improvement over the Cortex I remember from Serenity , which was rather... meh. As befits the superheroic melodrama sub-genre, traditional attributes and skills have been tossed entirely in favor of motivations, relationships, and rule-bending assets. Has there ever been an RPG this mainstream that defined characters with stats like Love, Power, Glory, and Justice? Didn't think so. My only real issue with the system is surely only a product of having a table full of newcomers for players. Somet