Posts

Showing posts from May, 2010

Leftovers: Setting a New Standard for Disturbing

Image
Just finished running Leftovers here at Gamex. That was without a doubt the weirdest, most bizarre, and definitely most disturbing game of Leftovers I've seen yet. Samuel Mitchell, you are a bad, bad man. However, it was also highly successful -- again! So that's encouraging. And here's some more art, courtesy of artist Stacey Montgomery!

Icons & Sorcery

Just a quick note here to let people know about Icons & Sorcery (link fixed!), my swords & sorcery hack for Adamant Entertainment's Icons Superpowered Roleplaying . It strays a bit here and there from the way Icons works, but not dramatically so. The idea was to retain the random character generation of Icons , but for a typical Howardian/Lieberesque fantasy setting -- so instead of Origins (Trained, Birthright, Artificial, etc.) there are Cultures (Great City, Decadent South, Frozen North, etc.), and since only shifty sorcerer-types actually have powers, there's a greater emphasis on Specialties, although these two rely heavily on the roll of the dice. "Equipment" in the conventional sense is practically a non-entity for the superheroes and villains in Icons , but not so in Icons & Sorcery . And so on. Incidentally, I'm running Icons this weekend at Gamex , in case I hadn't already mentioned that. Icons hits the e-market June 1st, with a prin

Leftovers: Art!

Image
Development continues apace on Leftovers . Jenny's initial layout looks great, and Tony just sent me some similarly great art. I figured I'd post it here for interested parties to peruse. Click on it to see it full-sized. From left to right, that's a Fangfist , a Gut-ripper , and a Fly-By-Night . On a related note, I'm running Leftovers at Gamex on Friday the 28th, so if you're in the area come check it out! Event pre-reg begins tomorrow. Get on it!

[CLASSIFIED]: Simplified

So in looking over [CLASSIFIED] and thinking about it in terms of this contest, I realized that it's rather... well, needlessly crunchy. There's some nostalgic crunch in there, what with the separation of stats and skills and skill categories, and the way your base rating with a skill is determined by adding two stats together, and the fact that the number of skill points you have available to spend in a given category's skills is dependent on adding another two stats together, and so on. The simplest solution is to ditch the stats altogether, and just have skill categories ( Areas of Concentration , or AoCs -- an obvious nod to Top Secret 's Areas of Knowledge) and skills ( specialties ). The AoCs are Combat , Academics , Technical , Athletics , Subterfuge , and Interaction . Your rating in an AoC is the base rating for every specialty that falls under it, so if you have a 12 in Combat, all of your Combat-related specialties are also rated at 12 by default. I was