This One's for the DMs

SPOILER ALERT This post is about an inconsistency in one of the maps in Skullkickers: Caster Bastards and the Great Grotesque . If you're a player in a group that's currently going through this adventure, for your own sake you should stop reading now. DMs only from here on out. Thanks! An eagle-eyed reader sent us the following: On level 3 of the dungeon, the rotating room in D50 is controlled by the wheel in room D51... but the only way to get into room D51 is to enter through the rotating room in D50. Is there supposed to be another entrance to D51? Is there supposed to be another way to rotate D50? Maybe I'm misreading it, but I can't figure it out. First of all, thank you for your feedback, kind Kickstarter backer (I assume). It's a good question. And you know what? They're not wrong! But let me give you some reasons why it's probably okay. The areas beyond D50 can still be accessed without messing with it or D51 at all. It's a more circuitous route...