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Showing posts with the label errata

This One's for the DMs

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SPOILER ALERT This post is about an inconsistency in one of the maps in Skullkickers: Caster Bastards and the Great Grotesque . If you're a player in a group that's currently going through this adventure, for your own sake you should stop reading now. DMs only from here on out. Thanks! An eagle-eyed reader sent us the following: On level 3 of the dungeon, the rotating room in D50 is controlled by the wheel in room D51... but the only way to get into room D51 is to enter through the rotating room in D50. Is there supposed to be another entrance to D51? Is there supposed to be another way to rotate D50? Maybe I'm misreading it, but I can't figure it out.  First of all, thank you for your feedback, kind Kickstarter backer (I assume). It's a good question. And you know what? They're not wrong! But let me give you some reasons why it's probably okay. The areas beyond D50 can still be accessed without messing with it or D51 at all. It's a more circuitous route...

Mistakes Were Made

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  Well, it wouldn't be a real RPG book if it didn't have errata, right? It seems that in Skullkickers: Caster Bastards and the Great Grotesque (now available on a website near you ), a couple artifacts from the previous relationships subsystem sneaked through into the final product. Fortunately, it's only embarrassing, as opposed to something that causes an actual problem. The passages in question are on pages 45 and 47, but deleting the offending sentences is enough to fix it. Here's the one on page 45, down in the last paragraph on the page. If you can't see that, the two sentences to cut are these: If a character has an NPC roommate, that NPC immediately becomes an Acquaintance, assuming the character spends a little time getting acquainted with them. See Social Studies (page 10) for what that means for the character.  The two on page 47 are more of the same. Again, the sentences to cut are these: Any character who spends a good portion of the evening with an NP...