Friday, May 4, 2012

Gamex 2012: LDW Change-Up

Little change of plans for Living Dungeon World at Gamex. It's still on. We're just trying something new.
I'd previously alluded to us doing something very much like what we did at OrcCon, but we've since decided to scale things back a bit. In part this is because two of our GMs from OrcCon won't be around for Gamex (Hamish has returned to his ancestral homeland of New Zealand for the summer, and Andrew recently relocated to the Bay Area), and while Colin will be around he'll be running the Houses LARP on Saturday night, so he'll have his hands full with that. So with our numbers thusly reduced, it seemed, shall we say, foolhardy to try to replicate what we did last time. New plan!

Jesse and I have recruited one Vernon Lingley into our ranks -- whom, if you are lucky, you already know -- and the three of us will be running a total of five Dungeon World sessions over the course of the weekend. Yes, that's cut down from the 10 previously scheduled, but we have an idea that turns the smaller scale to our advantage, story-wise. Please join me in hoping we're right.

The new schedule is as follows:
Saturday, 9:00 am
Saturday, 2:00 pm
Saturday, 8:00 pm
Sunday, 2:00 pm
Sunday, 8:00 pm

So nothing Friday night, and one game in each standard Saturday and Sunday slot except Sunday morning, because seriously. If the schedule doesn't currently reflect these changes, it will soon enough.

Did you know that pre-reg for Gamex starts tomorrow, Saturday the 5th, at about noon? I did not know that until last night! It's a good thing I didn't have to do any last-minute scrambling or anything to make sure I had enough hours to get a GM badge! HAHAHA.

Thursday, May 3, 2012

Games Chef and Fu: Design Contest Updates

So hey, this happened: My Game Chef entry, The Eleventh Hour, is a Finalist. Pretty cool! I was more than a little surprised to discover that, to be honest -- not because I'm not proud of my work, but because seriously, there were 96 other entries this time around. And 15 of them were in Italian! How'm I gonna compete with that? Apparently, the answer is "Somehow."
The bell pepper symbolizes games.
Anyway, I'm pretty psyched about this turn of events, because it means I've made the Finals three years in a row now, which certainly feels like a feat. I kinda don't really count 2010's Action City, which may be unfair, but the Finals for that year didn't even involve any peer review or any real critical process. Still, I did get positive feedback about it, so I'm not dismissing it altogether.

I do not expect to win, nor do I care one way or the other about winning (honestly!). There were a ton of really interesting, innovative entries this year -- there always are, but the sheer volume of entries means that there were just more -- and I'm honored to be counted among them, competition or no. So... thanks, peers!

(And, obviously, "winning" Game Chef is... well, it's a thing that happens, sure, but simply entering -- sticking to the constraints and finishing a game by the deadline -- is where it's at. It's about learning and refining your skills, not scoring accolades.)

Right on the heels of Game Chef's conclusion comes another Game Fu competition! There hasn't been one of these in over two years, so it's cool that it's starting up again. The ingredients are interesting without being too limiting (which is good or bad, depending on your point of view), and from the time I saw it'd been announced I just assumed that I'd submit something.

But y'know... Game Chef just ended, and I have, like, paid game-design work to do*, not to mention music to write and games to plan, so I really do think I'll do the responsible thing and sit this one out. But that doesn't mean you shouldn't enter, if you're so inclined. Check out the ingredients and get something together by next Wednesday. It'll be fun, and you'll be glad you did it. I speak from experience!


*#humblebrag