Wednesday, April 25, 2012

Gamex 2012: Living Dungeon World

Hey! We're bringing Living Dungeon World back for Gamex, this Memorial Day Weekend. What's Living Dungeon World? Glad you asked!


This is DUNGEON WORLD.

It is a world of monsters and heroes,
gods and demons,
swords and sorcery,
Good...
and Evil.

This is your world.

And it's alive.
Living Dungeon World is a weekend-long series of connected heroic-fantasy games. Play in as many or as few games as you like. Start as a lowly villager Friday afternoon and forge your legend over the course of the weekend, or drop in on one of the nine sessions just to see what this whole awesome thing's all about. 

Change the world, or just visit it. It's up to you.

New to Dungeon World? No problem! Dungeon World is a simple system based on Vincent Baker's Apocalypse World, but focused on action and adventure rather than interpersonal drama. No previous experience is required, and all GMs will be happy to have first-time players at the table.

Ten sessions. Many GMs. One world.

Unlimited adventure!

Two separate games in each of these time slots:
Friday 2:00 pm
Friday 8:00 pm
Saturday 2:00 pm
Sunday 2:00 pm
Sunday 8:00 pm

Excitement!

For those of you who participated in Living Dungeon World at OrcCon and are wondering what it's all going to be about this time (now that Orcus has been killed)... well, you'll find out at Gamex. But I will say that we're moving the timeline along a few decades. This lets us use the best of the Big Board for inspiration without making anyone feel like they're tied down to a bunch of setting information. And yes, we'll be bringing back the Big Board again (and every time, I imagine, because it's a lot of fun). 

Also, if you've been following the development of Dungeon World, you probably know it's gone through some significant changes since February, and may go through a bit more before Gamex is upon us. What does that mean for us? We'll likely put our own touches on it, like we did last time -- apparently, DW SoCal Style is kind of its own beast -- but it'll still cleave close to the current revision (which, as of this post, is Beta 2.2). 

Monday, April 16, 2012

[Game Chef] The Eleventh Hour

A number of readers wrote in about Game Chef, and both of them asked, "Hey, when does the next Game Chef start?"

The answer: Last week!

Next question: When's the submission deadline?

Answer: About 90 minutes ago!

Yeah, sorry I didn't mention anything about it until now. Honestly, I've just been busy with stuff, including my own Game Chef entry, and ended up not getting around to posting about it in time. So... I hope you found out about it on your own and submitted something, because I was useless in that regard.

Anyway, the theme was "Last Chance," in honor of the imminent demise of The Forge. I'm sure it'll produce a lot of lighthearted, fun little games. Like my game.


This is a game about four cultists working in the shadows to bring about the end of the world. The Grand Convergence – an alignment of heavenly bodies that only occurs once a millennium – approaches, and with it a rare opportunity to call forth an otherworldly entity of unimaginable power into the Earthly plane. Extradimensional portals don't just open themselves, though. It's going to take a lot of effort on the cultists' part to drown the world in blood and darkness. 
However, all is not what it seems. At the eleventh hour, one of the cultists is revealed to be an investigator in disguise, working from within to foil the cult's plans. But will it be enough to save the world? Or will the cultists make good on this last chance to summon their dark god?
The rules are here. The character sheets are here. The cult sheet is here.

Happy end-of-the-world!